sy_digger
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@@ -12,7 +12,10 @@
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<a href="/games/Cyst_Kid/index.html">Cyst Kid</a>
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<br><br>
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<a href="/games/test/index.html">Kidney Lab</a>
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<a href="/games/kidney_lab/index.html">Kidney Lab</a>
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<br><br>
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<a href="/games/sys_digger/index.html">Sys Digger</a>
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<br><br>
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</div>
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59
sys_digger/CLAUDE.md
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59
sys_digger/CLAUDE.md
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# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Running the game
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Open `index.html` directly in a browser — no build step, no server required.
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```bash
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open index.html
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```
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There are no tests, no linter, and no package manager.
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## Architecture
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Pure vanilla JS/HTML/CSS game. No frameworks, no modules — all files are loaded as classic `<script>` tags and share a single global scope. **Load order matters**:
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```
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constants.js → atom.js → render.js → game.js
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```
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### File responsibilities
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| File | Role |
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|---|---|
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| `constants.js` | Single source of truth for every tunable value (speeds, counts, radii, timing). Edit here first when tweaking gameplay feel. |
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| `atom.js` | `IncomingAtom` class — construction, per-frame movement, docking logic, self-draw. Reads globals from `game.js` (`canvas`, `CX`, `CY`, `anchorPoints`, `docks`, `gameOver`) and calls `burst()`, `updateCystinstein()`, `triggerGameOver()` from `render.js`/`game.js`. |
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| `render.js` | All canvas drawing: background, central molecule, anchor points, particles, click effects, and the Cystinstein side-panel. Also owns `burst()` (particle spawner) and `updateCystinstein()`. Reads `ctx`, `cysCtx`, `CX`, `CY`, `anchorPoints`, `particles`, `clickEffects`, `docks` from `game.js`. |
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| `game.js` | Game state, `requestAnimationFrame` loop, input handling, leaderboard (localStorage), screen transitions (intro → game → game-over → intro). Declares all shared mutable globals consumed by the other files. |
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| `index.html` | CSS + HTML structure only. Houses the intro screen, attract screen, game-over overlay, leaderboard table, and the kidney-shaped Cystinstein side panel (inline SVG border). |
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### Global state (declared in `game.js`, used everywhere)
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`canvas`, `ctx`, `cysCanvas`, `cysCtx`, `CX`, `CY`, `score`, `docks`, `gameOver`, `gameStarted`, `incomingAtoms`, `anchorPoints`, `particles`, `clickEffects`, `stars`.
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### Screen flow
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```
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Boot → Intro ──(30 s idle)──→ Attract (highscore)
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←─(any key/click)─
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│
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└─(START clicked)──→ Game loop
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│
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(6 docks)──→ Game-over overlay
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│
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(Play Again)──→ Intro
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```
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### Leaderboard persistence
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Stored in `localStorage` under key `sysdigger_leaderboard` as a JSON array of `{name, score}` objects, capped at 10 entries, sorted descending by score.
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### Key design constraints
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- Anchor points activate (turn red) only when the incoming atom **enters the visible viewport**, not at spawn time — see `IncomingAtom.update()` in `atom.js`.
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- Difficulty ramps automatically: `spawnInterval` decreases by `SPAWN_DIFFICULTY_STEP` each spawn, floored at `SPAWN_INTERVAL_MIN`.
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- The custom cursor is a data-URL SVG pill embedded directly in CSS on the `canvas` selector.
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- The Cystinstein side panel uses an inline SVG with a bezier kidney path for its border; the interior atom-cluster is drawn on a separate `<canvas id="cystinstein-canvas">` by `updateCystinstein()` in `render.js`.
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@@ -189,11 +189,67 @@ function restartGame() {
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document.getElementById('name-form').style.display = 'flex';
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document.getElementById('overlay').classList.remove('active');
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document.getElementById('intro').classList.remove('hidden');
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startIdleTimer();
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initAnchors();
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updateCystinstein();
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}
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// ─── Attract mode ────────────────────────────────────────────────────────────
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const ATTRACT_DELAY = 30_000;
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let idleTimer = null;
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function startIdleTimer() {
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clearTimeout(idleTimer);
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idleTimer = setTimeout(showAttract, ATTRACT_DELAY);
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}
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function showAttract() {
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document.getElementById('intro').classList.add('hidden');
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renderAttractLeaderboard();
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document.getElementById('attract').classList.remove('hidden');
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}
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function showIntro() {
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document.getElementById('attract').classList.add('hidden');
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document.getElementById('intro').classList.remove('hidden');
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startIdleTimer();
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}
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function renderAttractLeaderboard() {
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const board = loadLeaderboard();
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const tbody = document.getElementById('attract-rows');
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tbody.innerHTML = '';
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if (board.length === 0) {
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tbody.innerHTML = `<tr><td colspan="3" style="color:#555;text-align:center;padding:16px">No scores yet — be the first!</td></tr>`;
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return;
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}
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board.forEach((entry, i) => {
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const tr = document.createElement('tr');
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if (i === 0) tr.classList.add('rank-1');
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else if (i === 1) tr.classList.add('rank-2');
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else if (i === 2) tr.classList.add('rank-3');
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const medal = i === 0 ? '🥇' : i === 1 ? '🥈' : i === 2 ? '🥉' : i + 1;
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tr.innerHTML = `
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<td class="rank-num">${medal}</td>
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<td style="text-align:left">${escapeHtml(entry.name)}</td>
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<td style="text-align:right">${entry.score}</td>`;
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tbody.appendChild(tr);
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});
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}
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function dismissAttract() {
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if (!document.getElementById('attract').classList.contains('hidden')) {
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showIntro();
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}
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}
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document.addEventListener('keydown', dismissAttract);
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document.addEventListener('click', dismissAttract);
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function startGame() {
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clearTimeout(idleTimer);
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gameStarted = true;
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document.getElementById('intro').classList.add('hidden');
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}
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@@ -229,10 +285,10 @@ function gameLoop(ts) {
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}
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// ─── Boot ────────────────────────────────────────────────────────────────────
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// Fill dynamic value in intro text
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document.getElementById('intro').innerHTML =
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document.getElementById('intro').innerHTML.replace('${MAX_DOCKS}', MAX_DOCKS);
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updateHudBest(topScore());
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startIdleTimer();
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initAnchors();
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updateCystinstein();
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requestAnimationFrame(gameLoop);
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@@ -137,6 +137,62 @@
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}
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#start-btn:hover { background: #00cc66; transform: scale(1.04); }
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/* ── Attract / highscore screen ── */
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#attract {
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display: flex;
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position: absolute;
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top: 0; left: 0;
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width: 100%; height: 100%;
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background: rgba(0, 0, 0, 0.92);
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justify-content: center;
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align-items: center;
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flex-direction: column;
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color: white;
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text-align: center;
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padding: 40px 20px;
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z-index: 10;
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}
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#attract.hidden { display: none; }
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#attract h2 {
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font-size: 13px;
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letter-spacing: 5px;
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color: #ffcc00;
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text-shadow: 0 0 12px #ffcc00;
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margin-bottom: 6px;
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}
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#attract .attract-game-title {
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font-size: 44px;
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letter-spacing: 6px;
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color: #00ff88;
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text-shadow: 0 0 20px #00ff88;
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margin-bottom: 32px;
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animation: flicker 2s infinite alternate;
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}
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#attract-table {
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width: 360px;
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border-collapse: collapse;
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font-size: 16px;
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margin-bottom: 36px;
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}
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#attract-table th {
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color: #555;
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font-size: 11px;
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letter-spacing: 1px;
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padding: 4px 10px;
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border-bottom: 1px solid #333;
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}
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#attract-table td { padding: 8px 10px; color: #ccc; border-bottom: 1px solid #1a1a2e; }
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#attract-table tr.rank-1 td { color: #ffd700; font-size: 18px; }
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#attract-table tr.rank-2 td { color: #c0c0c0; }
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#attract-table tr.rank-3 td { color: #cd7f32; }
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.attract-hint {
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font-size: 13px;
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color: #444;
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letter-spacing: 2px;
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animation: flicker 1.2s infinite alternate;
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}
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/* ── Game-over overlay ── */
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#overlay {
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display: none;
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@@ -309,6 +365,22 @@
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<button id="start-btn" onclick="startGame()">START</button>
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</div>
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<div id="attract" class="hidden">
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<h2>HIGH SCORES</h2>
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<div class="attract-game-title">SYS DIGGER</div>
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<table id="attract-table">
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<thead>
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<tr>
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<th class="rank-num">#</th>
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<th style="text-align:left">Name</th>
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<th style="text-align:right">Score</th>
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</tr>
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</thead>
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<tbody id="attract-rows"></tbody>
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</table>
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<div class="attract-hint">— Press any key to continue —</div>
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</div>
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<div id="overlay">
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<h1>CYSTINSTEIN FORMED!</h1>
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<p id="final-score"></p>
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