sy_digger

This commit is contained in:
verboomp
2026-04-21 10:38:04 +02:00
parent 1e7b21a935
commit 848fdc7016
4 changed files with 192 additions and 2 deletions

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@@ -12,7 +12,10 @@
<a href="/games/Cyst_Kid/index.html">Cyst Kid</a> <a href="/games/Cyst_Kid/index.html">Cyst Kid</a>
<br><br> <br><br>
<a href="/games/test/index.html">Kidney Lab</a> <a href="/games/kidney_lab/index.html">Kidney Lab</a>
<br><br>
<a href="/games/sys_digger/index.html">Sys Digger</a>
<br><br> <br><br>
</div> </div>

59
sys_digger/CLAUDE.md Normal file
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@@ -0,0 +1,59 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Running the game
Open `index.html` directly in a browser — no build step, no server required.
```bash
open index.html
```
There are no tests, no linter, and no package manager.
## Architecture
Pure vanilla JS/HTML/CSS game. No frameworks, no modules — all files are loaded as classic `<script>` tags and share a single global scope. **Load order matters**:
```
constants.js → atom.js → render.js → game.js
```
### File responsibilities
| File | Role |
|---|---|
| `constants.js` | Single source of truth for every tunable value (speeds, counts, radii, timing). Edit here first when tweaking gameplay feel. |
| `atom.js` | `IncomingAtom` class — construction, per-frame movement, docking logic, self-draw. Reads globals from `game.js` (`canvas`, `CX`, `CY`, `anchorPoints`, `docks`, `gameOver`) and calls `burst()`, `updateCystinstein()`, `triggerGameOver()` from `render.js`/`game.js`. |
| `render.js` | All canvas drawing: background, central molecule, anchor points, particles, click effects, and the Cystinstein side-panel. Also owns `burst()` (particle spawner) and `updateCystinstein()`. Reads `ctx`, `cysCtx`, `CX`, `CY`, `anchorPoints`, `particles`, `clickEffects`, `docks` from `game.js`. |
| `game.js` | Game state, `requestAnimationFrame` loop, input handling, leaderboard (localStorage), screen transitions (intro → game → game-over → intro). Declares all shared mutable globals consumed by the other files. |
| `index.html` | CSS + HTML structure only. Houses the intro screen, attract screen, game-over overlay, leaderboard table, and the kidney-shaped Cystinstein side panel (inline SVG border). |
### Global state (declared in `game.js`, used everywhere)
`canvas`, `ctx`, `cysCanvas`, `cysCtx`, `CX`, `CY`, `score`, `docks`, `gameOver`, `gameStarted`, `incomingAtoms`, `anchorPoints`, `particles`, `clickEffects`, `stars`.
### Screen flow
```
Boot → Intro ──(30 s idle)──→ Attract (highscore)
←─(any key/click)─
└─(START clicked)──→ Game loop
(6 docks)──→ Game-over overlay
(Play Again)──→ Intro
```
### Leaderboard persistence
Stored in `localStorage` under key `sysdigger_leaderboard` as a JSON array of `{name, score}` objects, capped at 10 entries, sorted descending by score.
### Key design constraints
- Anchor points activate (turn red) only when the incoming atom **enters the visible viewport**, not at spawn time — see `IncomingAtom.update()` in `atom.js`.
- Difficulty ramps automatically: `spawnInterval` decreases by `SPAWN_DIFFICULTY_STEP` each spawn, floored at `SPAWN_INTERVAL_MIN`.
- The custom cursor is a data-URL SVG pill embedded directly in CSS on the `canvas` selector.
- The Cystinstein side panel uses an inline SVG with a bezier kidney path for its border; the interior atom-cluster is drawn on a separate `<canvas id="cystinstein-canvas">` by `updateCystinstein()` in `render.js`.

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@@ -189,11 +189,67 @@ function restartGame() {
document.getElementById('name-form').style.display = 'flex'; document.getElementById('name-form').style.display = 'flex';
document.getElementById('overlay').classList.remove('active'); document.getElementById('overlay').classList.remove('active');
document.getElementById('intro').classList.remove('hidden'); document.getElementById('intro').classList.remove('hidden');
startIdleTimer();
initAnchors(); initAnchors();
updateCystinstein(); updateCystinstein();
} }
// ─── Attract mode ────────────────────────────────────────────────────────────
const ATTRACT_DELAY = 30_000;
let idleTimer = null;
function startIdleTimer() {
clearTimeout(idleTimer);
idleTimer = setTimeout(showAttract, ATTRACT_DELAY);
}
function showAttract() {
document.getElementById('intro').classList.add('hidden');
renderAttractLeaderboard();
document.getElementById('attract').classList.remove('hidden');
}
function showIntro() {
document.getElementById('attract').classList.add('hidden');
document.getElementById('intro').classList.remove('hidden');
startIdleTimer();
}
function renderAttractLeaderboard() {
const board = loadLeaderboard();
const tbody = document.getElementById('attract-rows');
tbody.innerHTML = '';
if (board.length === 0) {
tbody.innerHTML = `<tr><td colspan="3" style="color:#555;text-align:center;padding:16px">No scores yet — be the first!</td></tr>`;
return;
}
board.forEach((entry, i) => {
const tr = document.createElement('tr');
if (i === 0) tr.classList.add('rank-1');
else if (i === 1) tr.classList.add('rank-2');
else if (i === 2) tr.classList.add('rank-3');
const medal = i === 0 ? '🥇' : i === 1 ? '🥈' : i === 2 ? '🥉' : i + 1;
tr.innerHTML = `
<td class="rank-num">${medal}</td>
<td style="text-align:left">${escapeHtml(entry.name)}</td>
<td style="text-align:right">${entry.score}</td>`;
tbody.appendChild(tr);
});
}
function dismissAttract() {
if (!document.getElementById('attract').classList.contains('hidden')) {
showIntro();
}
}
document.addEventListener('keydown', dismissAttract);
document.addEventListener('click', dismissAttract);
function startGame() { function startGame() {
clearTimeout(idleTimer);
gameStarted = true; gameStarted = true;
document.getElementById('intro').classList.add('hidden'); document.getElementById('intro').classList.add('hidden');
} }
@@ -229,10 +285,10 @@ function gameLoop(ts) {
} }
// ─── Boot ──────────────────────────────────────────────────────────────────── // ─── Boot ────────────────────────────────────────────────────────────────────
// Fill dynamic value in intro text
document.getElementById('intro').innerHTML = document.getElementById('intro').innerHTML =
document.getElementById('intro').innerHTML.replace('${MAX_DOCKS}', MAX_DOCKS); document.getElementById('intro').innerHTML.replace('${MAX_DOCKS}', MAX_DOCKS);
updateHudBest(topScore()); updateHudBest(topScore());
startIdleTimer();
initAnchors(); initAnchors();
updateCystinstein(); updateCystinstein();
requestAnimationFrame(gameLoop); requestAnimationFrame(gameLoop);

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@@ -137,6 +137,62 @@
} }
#start-btn:hover { background: #00cc66; transform: scale(1.04); } #start-btn:hover { background: #00cc66; transform: scale(1.04); }
/* ── Attract / highscore screen ── */
#attract {
display: flex;
position: absolute;
top: 0; left: 0;
width: 100%; height: 100%;
background: rgba(0, 0, 0, 0.92);
justify-content: center;
align-items: center;
flex-direction: column;
color: white;
text-align: center;
padding: 40px 20px;
z-index: 10;
}
#attract.hidden { display: none; }
#attract h2 {
font-size: 13px;
letter-spacing: 5px;
color: #ffcc00;
text-shadow: 0 0 12px #ffcc00;
margin-bottom: 6px;
}
#attract .attract-game-title {
font-size: 44px;
letter-spacing: 6px;
color: #00ff88;
text-shadow: 0 0 20px #00ff88;
margin-bottom: 32px;
animation: flicker 2s infinite alternate;
}
#attract-table {
width: 360px;
border-collapse: collapse;
font-size: 16px;
margin-bottom: 36px;
}
#attract-table th {
color: #555;
font-size: 11px;
letter-spacing: 1px;
padding: 4px 10px;
border-bottom: 1px solid #333;
}
#attract-table td { padding: 8px 10px; color: #ccc; border-bottom: 1px solid #1a1a2e; }
#attract-table tr.rank-1 td { color: #ffd700; font-size: 18px; }
#attract-table tr.rank-2 td { color: #c0c0c0; }
#attract-table tr.rank-3 td { color: #cd7f32; }
.attract-hint {
font-size: 13px;
color: #444;
letter-spacing: 2px;
animation: flicker 1.2s infinite alternate;
}
/* ── Game-over overlay ── */ /* ── Game-over overlay ── */
#overlay { #overlay {
display: none; display: none;
@@ -309,6 +365,22 @@
<button id="start-btn" onclick="startGame()">START</button> <button id="start-btn" onclick="startGame()">START</button>
</div> </div>
<div id="attract" class="hidden">
<h2>HIGH SCORES</h2>
<div class="attract-game-title">SYS DIGGER</div>
<table id="attract-table">
<thead>
<tr>
<th class="rank-num">#</th>
<th style="text-align:left">Name</th>
<th style="text-align:right">Score</th>
</tr>
</thead>
<tbody id="attract-rows"></tbody>
</table>
<div class="attract-hint">— Press any key to continue —</div>
</div>
<div id="overlay"> <div id="overlay">
<h1>CYSTINSTEIN FORMED!</h1> <h1>CYSTINSTEIN FORMED!</h1>
<p id="final-score"></p> <p id="final-score"></p>