This commit is contained in:
verboomp
2026-04-21 12:49:06 +02:00
parent 04c91983e7
commit 5c989c5e70
6 changed files with 758 additions and 0 deletions

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const PADDLE_W = 12;
const PADDLE_H = 90;
const PADDLE_MARGIN = 42;
const BALL_R = 7;
const BASE_SPEED = 5;
const WIN_SCORE = 5;
const MAX_LEVEL = 3;
const WALL_WIDTH = 32;
const LEVEL_COVERAGE = [0, 0, 40, 70];
const LEVEL_CPU_SPEED = [0, 1.6, 3.0, 3.8];
const playerGoalMessages = [
{ icon: '🔬', title: 'Steinanalyse rettet Leben',
text: 'Jeder Nierenstein sollte analysiert werden. Nur so kann ein <strong class="thl">Cystinstein</strong> sicher identifiziert werden.' },
{ icon: '🎯', title: 'Früherkennung ist der Schlüssel',
text: 'Je früher Cystinurie erkannt wird, desto besser die Prognose. Die <strong>Steinanalyse</strong> ist der erste Schritt zur Diagnose.' },
{ icon: '💊', title: 'Thiola senkt das Cystinniveau',
text: '<strong class="thl">Thiola (Tiopronin)</strong> senkt die Cystinkonzentration im Urin und <strong>verhindert die Neubildung</strong> von Steinen.' },
{ icon: '🛡️', title: 'Schutz durch konsequente Therapie',
text: 'Unter konsequenter <strong class="thl">Thiola</strong>-Therapie kann die Steinbildungsrate <strong>signifikant reduziert</strong> werden.' },
{ icon: '✅', title: 'Evidenzbasierter Therapiestandard',
text: '<strong class="thl">Tiopronin (Thiola)</strong> ist der <strong>Goldstandard</strong> in der medikamentösen Prävention von Cystinsteinen.' },
{ icon: '🔁', title: 'Rezidivprophylaxe mit Thiola',
text: 'Ohne spezifische Therapie liegt die <strong class="warn">Rezidivrate bei Cystinsteinen bei bis zu 60%</strong>. <strong class="thl">Thiola</strong> kann das verhindern.' },
{ icon: '📋', title: 'Leitliniengerecht handeln',
text: 'Die <strong>urologischen Leitlinien</strong> empfehlen eine konsequente <strong>Steinanalyse</strong> als Basis jeder Metaphylaxe.' },
{ icon: '🏆', title: 'Therapieerfolg messbar',
text: 'Unter <strong class="thl">Thiola</strong>-Therapie kann die Cystinausscheidung im Urin kontrolliert und der <strong>Therapieerfolg laborchemisch überwacht</strong> werden.' },
{ icon: '💎', title: 'Analyse schafft Klarheit',
text: 'Cystinsteine machen nur <strong>12% aller Nierensteine</strong> aus — ohne Analyse bleiben sie <strong class="warn">unerkannt</strong>.' },
{ icon: '🔑', title: 'Der Schlüssel zur Prävention',
text: '<strong>Steinanalyse → Diagnose → <span class="thl">Thiola</span></strong> — dieser Dreiklang schützt Patienten vor neuen Steinen.' },
];
const cpuGoalMessages = [
{ icon: '⚡', title: 'Kolikschmerzen — unerträglich',
text: 'Nierenkoliken gehören zu den <strong class="warn">stärksten Schmerzen</strong>, die ein Mensch erleben kann. Cystinstein-Patienten erleben das <strong>immer wieder</strong>.' },
{ icon: '🔄', title: 'Rezidive ohne Ende',
text: 'Ohne gezielte Therapie bilden sich Cystinsteine <strong class="warn">immer wieder neu</strong>. Bis zu <strong class="warn">60% Rezidivrate</strong> — ein Teufelskreis für Betroffene.' },
{ icon: '🏥', title: 'Wiederholte Operationen',
text: 'Viele Cystinurie-Patienten müssen <strong class="warn">mehrfach operiert</strong> werden. Jeder Eingriff belastet die Niere zusätzlich.' },
{ icon: '⏳', title: 'Diagnose oft viel zu spät',
text: 'Ohne Steinanalyse dauert es oft <strong class="warn">Jahre bis zur richtigen Diagnose</strong>. Wertvolle Zeit, in der die Niere Schaden nimmt.' },
{ icon: '🫘', title: 'Nierenfunktion in Gefahr',
text: 'Wiederholte Steinereignisse können zum <strong class="warn">Verlust der Nierenfunktion</strong> führen — besonders bei <strong>jungen Patienten</strong>.' },
{ icon: '👶', title: 'Junge Patienten betroffen',
text: 'Cystinurie manifestiert sich oft schon im <strong>Kindes- und Jugendalter</strong>. Betroffene leiden ihr <strong class="warn">ganzes Leben</strong>.' },
{ icon: '🧬', title: 'Genetisch bedingt — lebenslang',
text: 'Cystinurie ist eine <strong>autosomal-rezessiv vererbte</strong> Erkrankung. Die Steinbildung hört <strong class="warn">ohne Therapie nie auf</strong>.' },
{ icon: '😔', title: 'Lebensqualität massiv eingeschränkt',
text: 'Ständige Angst vor der nächsten Kolik, Krankenhausaufenthalte, OPs — die <strong class="warn">Lebensqualität sinkt drastisch</strong>.' },
{ icon: '❓', title: 'Fehlende Steinanalyse = Blindflug',
text: 'Ohne Steinanalyse wird <strong class="warn">symptomatisch statt kausal</strong> behandelt. Die wahre Ursache bleibt im Dunkeln.' },
{ icon: '📉', title: 'Kosten für das Gesundheitssystem',
text: 'Wiederholte Notaufnahmen, OPs und Krankheitstage — <strong class="warn">unerkannte Cystinurie</strong> verursacht immense Folgekosten.' },
];

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(() => {
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const W = canvas.width, H = canvas.height;
// DOM
const overlay = document.getElementById('overlay');
const startBtnCpu = document.getElementById('start-btn-cpu');
const startBtnPvp = document.getElementById('start-btn-pvp');
const hudLevel = document.getElementById('hud-level');
const hudShield = document.getElementById('hud-shield');
const hudPScore = document.getElementById('hud-pscore');
const hudCScore = document.getElementById('hud-cscore');
const popup = document.getElementById('popup');
const popupTitle = document.getElementById('popup-title');
const popupContent = document.getElementById('popup-content');
const popupSub = document.getElementById('popup-sub');
const popupBtn = document.getElementById('popup-btn');
const goalFlash = document.getElementById('goal-flash');
const flashScore = document.getElementById('flash-score');
const flashIcon = document.getElementById('flash-icon');
const flashTitle = document.getElementById('flash-title');
const flashText = document.getElementById('flash-text');
// ─── Game state ───
let level = 1, playerScore = 0, cpuScore = 0;
let running = false, paused = false;
let gameMode = 'cpu'; // 'cpu' or 'pvp'
let ballX, ballY, ballVX, ballVY;
let playerY = H/2 - PADDLE_H/2, cpuY = H/2 - PADDLE_H/2;
let cpuSpeed = 1.6;
let coveragePercent = 0, gapTop, gapBottom;
let keyW = false, keyS = false;
let keyUp = false, keyDown = false, mouseY = null;
let particles = [], trails = [];
let glowPhase = 0;
let playerMsgIndex = 0, cpuMsgIndex = 0;
// ─── Level config ───
function getCoverage(lvl) { const v = LEVEL_COVERAGE[lvl]; return v !== undefined ? v : 70; }
function getCpuSpeed(lvl) { const v = LEVEL_CPU_SPEED[lvl]; return v !== undefined ? v : 3.8; }
// ─── Helpers ───
function calcGap() {
const openH = H * ((100 - coveragePercent) / 100);
gapTop = (H - openH) / 2;
gapBottom = gapTop + openH;
}
function resetBall(dir) {
ballX = W / 2; ballY = H / 2;
const angle = (Math.random() * 0.7 - 0.35);
const speed = BASE_SPEED + level * 0.2;
ballVX = speed * dir;
ballVY = speed * Math.sin(angle);
}
function spawnParticles(x, y, color, count) {
for (let i = 0; i < count; i++) {
particles.push({ x, y, vx: (Math.random()-.5)*7, vy: (Math.random()-.5)*7, life: 1, decay: 0.02+Math.random()*0.03, r: 2+Math.random()*3, color });
}
}
function updateHUD() {
hudLevel.textContent = level;
hudShield.textContent = Math.round(coveragePercent);
hudPScore.textContent = playerScore;
hudCScore.textContent = cpuScore;
}
function startLevel() {
playerScore = 0; cpuScore = 0;
coveragePercent = getCoverage(level);
cpuSpeed = getCpuSpeed(level);
calcGap(); resetBall(1); updateHUD();
}
// ─── Score a goal ───
function scoreGoal(isPlayerGoal) {
if (isPlayerGoal) playerScore++;
else cpuScore++;
updateHUD();
void hudPScore.offsetHeight;
showGoalFlash(isPlayerGoal);
}
// ─── Goal flash (edu per goal) ───
function showGoalFlash(isPlayerGoal) {
paused = true;
let msg;
if (isPlayerGoal) {
msg = playerGoalMessages[playerMsgIndex % playerGoalMessages.length];
playerMsgIndex++;
} else {
msg = cpuGoalMessages[cpuMsgIndex % cpuGoalMessages.length];
cpuMsgIndex++;
}
flashScore.textContent = `${playerScore} : ${cpuScore}`;
flashIcon.textContent = msg.icon;
flashTitle.textContent = msg.title;
flashText.innerHTML = msg.text;
void goalFlash.offsetHeight;
goalFlash.className = isPlayerGoal ? 'show player-goal' : 'show cpu-goal';
function cont(e) {
if (e && e.type === 'keydown') {
const k = e.key;
if (k === 'ArrowUp' || k === 'ArrowDown' || k === 'w' || k === 'W' || k === 's' || k === 'S') return;
}
goalFlash.className = '';
document.removeEventListener('keydown', cont);
goalFlash.removeEventListener('click', cont);
if (playerScore >= WIN_SCORE) { advanceLevel(); }
else if (cpuScore >= WIN_SCORE) { showGameOver(); }
else { paused = false; resetBall(isPlayerGoal ? -1 : 1); }
}
setTimeout(() => {
document.addEventListener('keydown', cont);
goalFlash.addEventListener('click', cont);
}, 400);
}
// ─── Popup helper ───
function showPopup(title, html, sub, btnText, btnClass, onContinue) {
popupTitle.textContent = title;
popupContent.innerHTML = html;
popupSub.textContent = sub || '';
popupBtn.textContent = btnText;
popupBtn.className = btnClass || 'game-btn';
popup.classList.add('show');
paused = true;
popupBtn.onclick = () => {
popup.classList.remove('show');
paused = false;
popupBtn.blur();
if (onContinue) onContinue();
};
}
// ─── Start screen ───
function showStartScreen() {
running = false;
paused = false;
level = 1;
coveragePercent = 0;
popup.classList.remove('show');
overlay.classList.remove('hidden');
}
// ─── Level transitions ───
function advanceLevel() {
if (level === 1) {
level = 2;
showPopup('LEVEL 1 GESCHAFFT!',
`<div class="edu-card">
<span class="edu-icon">🛡️</span>
<div class="edu-title">Verstärkung kommt: Thiola!</div>
<div class="edu-text">
Gut gespielt! Doch im nächsten Level wird der Gegner stärker.<br><br>
Zum Glück bekommst du jetzt Unterstützung von
<strong class="thl">✦ THIOLA ✦</strong><br><br>
Thiola-Wände schützen Teile deines Tors und blockieren eingehende Bälle —
genau wie <strong class="thl">Thiola (Tiopronin)</strong> die Neubildung von Cystinsteinen verhindert.
</div>
</div>`,
'Level 2 — 40% Thiola-Schutz',
'MIT THIOLA WEITERSPIELEN', 'game-btn thiola',
() => startLevel()
);
} else if (level === 2) {
level = 3;
showPopup('LEVEL 2 GESCHAFFT!',
`<div class="edu-card">
<span class="edu-icon">💊</span>
<div class="edu-title">Thiola verstärkt den Schutz!</div>
<div class="edu-text">
Der Gegner wird noch aggressiver — aber <strong class="thl">Thiola</strong> auch!<br><br>
Im finalen Level schützt Thiola <strong>70%</strong> deines Tors.<br>
<strong>Konsequente Therapie = maximaler Schutz.</strong>
</div>
</div>`,
'Finales Level — 70% Thiola-Schutz',
'THIOLA-SCHUTZ MAXIMIEREN', 'game-btn thiola',
() => startLevel()
);
} else {
showFinalScreen();
}
}
function showFinalScreen() {
showPopup('🏆 GEWONNEN!',
`<div class="final-summary">
<div class="final-title">ALLE 3 LEVEL GEMEISTERT!</div>
<div class="final-text">
Du hast erlebt, wie <strong style="color:#55efc4">Thiola</strong> dein Tor Schritt für Schritt geschützt hat —
genau so schützt <strong style="color:#55efc4">Thiola (Tiopronin)</strong> Cystinurie-Patienten
vor der Neubildung von Cystinsteinen.
</div>
<div class="pathway">
<span class="step">🔬 Steinanalyse</span>
<span class="arrow">→</span>
<span class="step">🎯 Diagnose</span>
<span class="arrow">→</span>
<span class="step" style="background:rgba(0,184,148,.2); border-color:rgba(0,184,148,.5)">💊 Thiola</span>
</div>
<div class="final-text" style="font-size:10px; color:#aaa; margin-top:6px">
<strong>Jeder Stein verdient eine Analyse.</strong><br>
Denn nur wer Cystinsteine erkennt, kann sie gezielt verhindern.
</div>
</div>`,
'', 'NOCHMAL SPIELEN', 'game-btn',
() => showStartScreen()
);
}
function showGameOver() {
showPopup(`LEVEL ${level} VERLOREN`,
`<div class="edu-card">
<span class="edu-icon">⚡</span>
<div class="edu-title">Nicht aufgeben!</div>
<div class="edu-text">
Auch bei Cystinurie gilt: <strong>konsequente Therapie</strong> ist der Schlüssel.<br>
Versuche es erneut — mit <strong class="thl">Thiola</strong> an deiner Seite!
</div>
</div>`,
'Zurück zum Start', 'NOCHMAL VERSUCHEN', 'game-btn',
() => showStartScreen()
);
}
// ─── Input ───
document.addEventListener('keydown', e => {
if (e.key === 'ArrowUp') keyUp = true;
if (e.key === 'ArrowDown') keyDown = true;
if (e.key === 'w' || e.key === 'W') keyW = true;
if (e.key === 's' || e.key === 'S') keyS = true;
});
document.addEventListener('keyup', e => {
if (e.key === 'ArrowUp') keyUp = false;
if (e.key === 'ArrowDown') keyDown = false;
if (e.key === 'w' || e.key === 'W') keyW = false;
if (e.key === 's' || e.key === 'S') keyS = false;
});
canvas.addEventListener('mousemove', e => {
const rect = canvas.getBoundingClientRect();
mouseY = (e.clientY - rect.top) * (H / rect.height);
});
canvas.addEventListener('mouseleave', () => { mouseY = null; });
// ─── Update ───
function update() {
if (!running || paused) return;
glowPhase += 0.03;
// Player 1 (left) — PvP: W/S only; CPU mode: mouse OR W/S
if (gameMode === 'pvp') {
if (keyW) playerY -= 6;
if (keyS) playerY += 6;
} else {
if (mouseY !== null) {
playerY += (mouseY - PADDLE_H/2 - playerY) * 0.15;
} else {
if (keyUp || keyW) playerY -= 6;
if (keyDown || keyS) playerY += 6;
}
}
playerY = Math.max(0, Math.min(H - PADDLE_H, playerY));
// Player 2 / CPU (right)
if (gameMode === 'pvp') {
if (keyUp) cpuY -= 6;
if (keyDown) cpuY += 6;
} else {
const diff = ballY - (cpuY + PADDLE_H/2);
if (Math.abs(diff) > 10) cpuY += Math.sign(diff) * Math.min(cpuSpeed, Math.abs(diff) * 0.07);
}
cpuY = Math.max(0, Math.min(H - PADDLE_H, cpuY));
// Ball movement
ballX += ballVX; ballY += ballVY;
if (ballY - BALL_R <= 0) { ballY = BALL_R; ballVY = Math.abs(ballVY); }
if (ballY + BALL_R >= H) { ballY = H - BALL_R; ballVY = -Math.abs(ballVY); }
trails.push({ x: ballX, y: ballY, life: 1 });
// Right (CPU) side
if (ballX + BALL_R >= W - PADDLE_MARGIN - PADDLE_W) {
if (ballX + BALL_R <= W - PADDLE_MARGIN + PADDLE_W && ballY >= cpuY && ballY <= cpuY + PADDLE_H) {
ballVX = -Math.abs(ballVX) * 1.03;
ballVY += ((ballY - cpuY)/PADDLE_H - 0.5) * 3;
ballX = W - PADDLE_MARGIN - PADDLE_W - BALL_R;
spawnParticles(ballX, ballY, '#ff6b35', 8);
} else if (ballX > W + BALL_R) {
spawnParticles(W, ballY, '#4ecdc4', 20);
scoreGoal(true);
}
}
// Left (Player) side + Thiola wall
if (ballX - BALL_R <= PADDLE_MARGIN + PADDLE_W) {
if (ballX - BALL_R >= PADDLE_MARGIN - PADDLE_W && ballY >= playerY && ballY <= playerY + PADDLE_H) {
ballVX = Math.abs(ballVX) * 1.03;
ballVY += ((ballY - playerY)/PADDLE_H - 0.5) * 3;
ballX = PADDLE_MARGIN + PADDLE_W + BALL_R;
spawnParticles(ballX, ballY, '#4ecdc4', 8);
} else if (ballX - BALL_R <= WALL_WIDTH && coveragePercent > 0) {
if (ballY < gapTop || ballY > gapBottom) {
ballVX = Math.abs(ballVX);
ballX = WALL_WIDTH + BALL_R;
spawnParticles(WALL_WIDTH, ballY, '#55efc4', 15);
} else if (ballX - BALL_R <= 0) {
spawnParticles(0, ballY, '#ff6b35', 20);
scoreGoal(false);
}
} else if (ballX - BALL_R <= 0 && coveragePercent === 0) {
spawnParticles(0, ballY, '#ff6b35', 20);
scoreGoal(false);
}
}
// Clamp speed
const spd = Math.sqrt(ballVX*ballVX + ballVY*ballVY);
if (spd > 12) { ballVX = (ballVX/spd)*12; ballVY = (ballVY/spd)*12; }
particles = particles.filter(p => { p.x+=p.vx; p.y+=p.vy; p.life-=p.decay; p.vx*=.96; p.vy*=.96; return p.life>0; });
trails = trails.filter(t => { t.life -= 0.06; return t.life > 0; });
}
// ─── Draw ───
function draw() {
ctx.clearRect(0, 0, W, H);
// Background grid
ctx.strokeStyle = 'rgba(255,255,255,.02)'; ctx.lineWidth = 1;
for (let x = 0; x < W; x += 40) { ctx.beginPath(); ctx.moveTo(x,0); ctx.lineTo(x,H); ctx.stroke(); }
for (let y = 0; y < H; y += 40) { ctx.beginPath(); ctx.moveTo(0,y); ctx.lineTo(W,y); ctx.stroke(); }
// Center line
ctx.setLineDash([8,12]); ctx.strokeStyle='rgba(255,255,255,.08)'; ctx.lineWidth=2;
ctx.beginPath(); ctx.moveTo(W/2,0); ctx.lineTo(W/2,H); ctx.stroke(); ctx.setLineDash([]);
calcGap();
// Thiola walls
if (coveragePercent > 0) {
const pa = 0.7 + 0.3 * Math.sin(glowPhase);
if (gapTop > 0) { drawThiolaWall(0, 0, WALL_WIDTH, gapTop, pa); drawThiolaText(WALL_WIDTH/2, gapTop/2, gapTop); }
if (gapBottom < H) { drawThiolaWall(0, gapBottom, WALL_WIDTH, H-gapBottom, pa); drawThiolaText(WALL_WIDTH/2, gapBottom+(H-gapBottom)/2, H-gapBottom); }
ctx.fillStyle='#fff'; ctx.shadowColor='#55efc4'; ctx.shadowBlur=14;
ctx.fillRect(0, gapTop-3, WALL_WIDTH+6, 3);
ctx.fillRect(0, gapBottom, WALL_WIDTH+6, 3);
ctx.shadowBlur=0;
}
// Paddles
const pG = ctx.createLinearGradient(PADDLE_MARGIN, 0, PADDLE_MARGIN+PADDLE_W, 0);
pG.addColorStop(0,'#3ab0a5'); pG.addColorStop(1,'#4ecdc4');
ctx.fillStyle=pG; ctx.shadowColor='#4ecdc4'; ctx.shadowBlur=15;
roundRect(PADDLE_MARGIN, playerY, PADDLE_W, PADDLE_H, 4); ctx.shadowBlur=0;
const cG = ctx.createLinearGradient(W-PADDLE_MARGIN-PADDLE_W, 0, W-PADDLE_MARGIN, 0);
cG.addColorStop(0,'#e85d2a'); cG.addColorStop(1,'#ff6b35');
ctx.fillStyle=cG; ctx.shadowColor='#ff6b35'; ctx.shadowBlur=15;
roundRect(W-PADDLE_MARGIN-PADDLE_W, cpuY, PADDLE_W, PADDLE_H, 4); ctx.shadowBlur=0;
// Ball trail
trails.forEach(t => {
ctx.beginPath(); ctx.arc(t.x, t.y, BALL_R*t.life*0.6, 0, Math.PI*2);
ctx.fillStyle=`rgba(255,255,255,${t.life*0.12})`; ctx.fill();
});
// Ball
ctx.beginPath(); ctx.arc(ballX, ballY, BALL_R, 0, Math.PI*2);
ctx.fillStyle='#fff'; ctx.shadowColor='#fff'; ctx.shadowBlur=20; ctx.fill(); ctx.shadowBlur=0;
// Particles
particles.forEach(p => {
ctx.beginPath(); ctx.arc(p.x, p.y, p.r*p.life, 0, Math.PI*2);
ctx.fillStyle=p.color; ctx.globalAlpha=p.life; ctx.fill(); ctx.globalAlpha=1;
});
// Big score overlay
ctx.font='72px "Press Start 2P", monospace';
ctx.textAlign='center'; ctx.textBaseline='middle';
ctx.fillStyle='rgba(78,205,196,.2)'; ctx.shadowColor='rgba(78,205,196,.08)'; ctx.shadowBlur=30;
ctx.fillText(playerScore, W*0.3, H/2); ctx.shadowBlur=0;
ctx.fillStyle='rgba(255,107,53,.2)'; ctx.shadowColor='rgba(255,107,53,.08)'; ctx.shadowBlur=30;
ctx.fillText(cpuScore, W*0.7, H/2); ctx.shadowBlur=0;
ctx.textBaseline='alphabetic';
}
function drawThiolaWall(x, y, w, h, pulseAlpha) {
const g = ctx.createLinearGradient(x, 0, x+w, 0);
g.addColorStop(0, `rgba(0,184,148,${0.9*pulseAlpha})`);
g.addColorStop(0.5, `rgba(85,239,196,${0.7*pulseAlpha})`);
g.addColorStop(1, `rgba(78,205,196,${0.35*pulseAlpha})`);
ctx.fillStyle=g; ctx.fillRect(x, y, w, h);
ctx.fillStyle=`rgba(255,255,255,${0.06*pulseAlpha})`; ctx.fillRect(x+w-3, y, 3, h);
}
function drawThiolaText(cx, cy, segH) {
if (segH < 50) return;
ctx.save(); ctx.translate(cx, cy); ctx.rotate(-Math.PI/2);
const fs = Math.min(18, segH * 0.14);
ctx.font = `900 ${fs}px 'Orbitron', monospace`;
ctx.textAlign='center'; ctx.textBaseline='middle';
ctx.fillStyle='rgba(0,0,0,.35)'; ctx.fillText('THIOLA', 1, 1);
ctx.fillStyle='rgba(255,255,255,.93)'; ctx.shadowColor='rgba(85,239,196,.8)'; ctx.shadowBlur=12;
ctx.fillText('THIOLA', 0, 0); ctx.shadowBlur=0;
if (segH > 170) {
ctx.fillStyle='rgba(255,255,255,.45)';
const off = segH * 0.3;
ctx.fillText('THIOLA', -off, 0); ctx.fillText('THIOLA', off, 0);
}
ctx.restore();
}
function roundRect(x, y, w, h, r) {
ctx.beginPath(); ctx.moveTo(x+r, y); ctx.lineTo(x+w-r, y);
ctx.quadraticCurveTo(x+w, y, x+w, y+r); ctx.lineTo(x+w, y+h-r);
ctx.quadraticCurveTo(x+w, y+h, x+w-r, y+h); ctx.lineTo(x+r, y+h);
ctx.quadraticCurveTo(x, y+h, x, y+h-r); ctx.lineTo(x, y+r);
ctx.quadraticCurveTo(x, y, x+r, y); ctx.closePath(); ctx.fill();
}
// ─── Loop ───
function loop() { update(); draw(); requestAnimationFrame(loop); }
function startGame(mode) {
gameMode = mode;
document.getElementById('hud-plabel').textContent = mode === 'pvp' ? 'SP1' : 'SPIELER';
document.getElementById('hud-clabel').textContent = mode === 'pvp' ? 'SP2' : 'CPU';
overlay.classList.add('hidden');
if (document.activeElement && document.activeElement.blur) {
document.activeElement.blur();
}
running = true; level = 1; coveragePercent = 0;
playerMsgIndex = 0; cpuMsgIndex = 0;
startLevel();
}
startBtnCpu.addEventListener('click', () => startGame('cpu'));
startBtnPvp.addEventListener('click', () => startGame('pvp'));
calcGap(); resetBall(1); draw(); loop();
})();

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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>PONG Thiola Edition</title>
<style>
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&family=Orbitron:wght@400;700;900&display=swap');
* { margin: 0; padding: 0; box-sizing: border-box; }
body {
background: #0a0a12;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
font-family: 'Orbitron', monospace;
overflow: hidden;
user-select: none;
}
#game-wrapper {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
gap: 12px;
}
#hud {
display: flex;
justify-content: space-between;
align-items: center;
width: 800px;
padding: 0 20px;
color: #ccc;
font-size: 11px;
letter-spacing: 1px;
}
#hud .level-display { color: #ff6b35; font-weight: 700; font-size: 13px; text-shadow: 0 0 10px rgba(255,107,53,.5); }
#hud .shield-display { color: #4ecdc4; font-size: 11px; }
#game-container {
position: relative;
border: 2px solid #1a1a2e;
border-radius: 8px;
overflow: hidden;
box-shadow: 0 0 40px rgba(78,205,196,.08), 0 0 80px rgba(255,107,53,.05), inset 0 0 60px rgba(0,0,0,.5);
}
canvas { display: block; background: #0d0d1a; }
/* ─── Start overlay ─── */
#overlay {
position: absolute; top: 0; left: 0; right: 0; bottom: 0;
display: flex; flex-direction: column; justify-content: center; align-items: center;
background: rgba(10,10,18,.94); backdrop-filter: blur(8px);
z-index: 10; transition: opacity .4s;
}
#overlay.hidden { opacity: 0; pointer-events: none; }
#overlay h1 { font-family: 'Press Start 2P', monospace; font-size: 28px; color: #ff6b35; text-shadow: 0 0 20px rgba(255,107,53,.6); margin-bottom: 8px; letter-spacing: 4px; }
#overlay .subtitle { font-size: 12px; color: #4ecdc4; margin-bottom: 28px; letter-spacing: 2px; }
#overlay .info-box { background: rgba(255,255,255,.04); border: 1px solid rgba(78,205,196,.15); border-radius: 8px; padding: 18px 28px; margin-bottom: 28px; text-align: center; max-width: 520px; }
#overlay .info-box p { font-size: 10px; color: #999; line-height: 2.1; }
.hl { color: #ff6b35; font-weight: 700; }
.hl2 { color: #4ecdc4; font-weight: 700; }
/* ─── Buttons ─── */
.game-btn {
font-family: 'Orbitron', monospace; font-size: 13px; font-weight: 700; color: #0d0d1a;
background: linear-gradient(135deg, #ff6b35, #ff8c42); border: none;
padding: 14px 40px; border-radius: 6px; cursor: pointer; letter-spacing: 2px; text-transform: uppercase;
transition: transform .15s, box-shadow .15s; box-shadow: 0 4px 20px rgba(255,107,53,.3);
}
.game-btn:hover { transform: translateY(-2px); box-shadow: 0 6px 30px rgba(255,107,53,.5); }
.game-btn.thiola { background: linear-gradient(135deg, #00b894, #55efc4); box-shadow: 0 4px 20px rgba(0,184,148,.3); }
.game-btn.thiola:hover { box-shadow: 0 6px 30px rgba(0,184,148,.5); }
/* ─── Full-screen popup (level transitions) ─── */
#popup {
position: absolute; top: 0; left: 0; right: 0; bottom: 0;
display: flex; flex-direction: column; justify-content: center; align-items: center;
background: rgba(10,10,18,.94); backdrop-filter: blur(8px);
z-index: 20; opacity: 0; pointer-events: none; transition: opacity .4s; padding: 30px;
}
#popup.show { opacity: 1; pointer-events: auto; }
#popup h2 { font-family: 'Press Start 2P', monospace; font-size: 18px; color: #4ecdc4; text-shadow: 0 0 20px rgba(78,205,196,.5); margin-bottom: 18px; text-align: center; line-height: 1.5; }
.edu-card { background: rgba(255,255,255,.04); border: 1px solid rgba(78,205,196,.2); border-radius: 10px; padding: 24px 32px; max-width: 540px; margin-bottom: 22px; text-align: center; }
.edu-card .edu-icon { font-size: 36px; margin-bottom: 10px; display: block; }
.edu-card .edu-title { font-size: 12px; font-weight: 900; color: #4ecdc4; margin-bottom: 12px; letter-spacing: 1px; text-transform: uppercase; }
.edu-card .edu-text { font-size: 11px; color: #bbb; line-height: 2; }
.edu-card .edu-text strong { color: #fff; }
.edu-card .edu-text .thl { color: #55efc4; font-weight: 900; }
.edu-card .edu-text .warn { color: #ff6b35; font-weight: 700; }
#popup .popup-sub { font-size: 10px; color: #666; margin-bottom: 18px; }
.final-summary { background: linear-gradient(135deg, rgba(0,184,148,.08), rgba(78,205,196,.04)); border: 1px solid rgba(0,184,148,.25); border-radius: 12px; padding: 28px 36px; max-width: 560px; margin-bottom: 22px; text-align: center; }
.final-title { font-family: 'Press Start 2P', monospace; font-size: 14px; color: #55efc4; margin-bottom: 16px; text-shadow: 0 0 15px rgba(85,239,196,.4); }
.final-text { font-size: 11px; color: #ccc; line-height: 2; }
.final-text strong { color: #fff; }
.pathway { display: flex; align-items: center; justify-content: center; gap: 8px; margin: 18px 0; font-size: 11px; font-weight: 700; flex-wrap: wrap; }
.pathway .step { background: rgba(78,205,196,.12); border: 1px solid rgba(78,205,196,.3); border-radius: 6px; padding: 8px 14px; color: #4ecdc4; white-space: nowrap; }
.pathway .arrow { color: #ff6b35; font-size: 16px; }
/* ─── Goal flash banner (in-game edu) ─── */
#goal-flash {
position: absolute; top: 0; left: 0; right: 0; bottom: 0;
display: flex; flex-direction: column; justify-content: center; align-items: center;
z-index: 15; opacity: 0; pointer-events: none; transition: opacity .3s;
padding: 20px;
}
#goal-flash.show { opacity: 1; pointer-events: auto; }
#goal-flash.player-goal { background: rgba(0,30,25,.88); }
#goal-flash.cpu-goal { background: rgba(40,10,5,.88); }
#goal-flash .flash-score {
font-family: 'Press Start 2P', monospace;
font-size: 32px;
margin-bottom: 16px;
letter-spacing: 6px;
}
#goal-flash.player-goal .flash-score { color: #4ecdc4; text-shadow: 0 0 20px rgba(78,205,196,.6); }
#goal-flash.cpu-goal .flash-score { color: #ff6b35; text-shadow: 0 0 20px rgba(255,107,53,.6); }
#goal-flash .flash-card {
border-radius: 10px;
padding: 20px 32px;
max-width: 520px;
text-align: center;
margin-bottom: 18px;
}
#goal-flash.player-goal .flash-card { background: rgba(78,205,196,.08); border: 1px solid rgba(78,205,196,.25); }
#goal-flash.cpu-goal .flash-card { background: rgba(255,107,53,.06); border: 1px solid rgba(255,107,53,.2); }
.flash-card .flash-icon { font-size: 28px; margin-bottom: 8px; display: block; }
.flash-card .flash-title { font-size: 11px; font-weight: 900; letter-spacing: 1px; margin-bottom: 10px; text-transform: uppercase; }
#goal-flash.player-goal .flash-title { color: #4ecdc4; }
#goal-flash.cpu-goal .flash-title { color: #ff6b35; }
.flash-card .flash-text { font-size: 11px; color: #ccc; line-height: 1.9; }
.flash-card .flash-text strong { color: #fff; }
.flash-card .flash-text .thl { color: #55efc4; font-weight: 900; }
.flash-card .flash-text .warn { color: #ff6b35; font-weight: 700; }
#goal-flash .flash-continue {
font-size: 10px; color: #666; letter-spacing: 1px;
animation: pulse-hint 1.5s ease-in-out infinite;
}
@keyframes pulse-hint { 0%,100% { opacity: .5; } 50% { opacity: 1; } }
#controls-hint { font-size: 9px; color: #444; letter-spacing: 1px; margin-top: 4px; }
</style>
</head>
<body>
<div id="game-wrapper">
<div id="hud">
<div class="level-display">LEVEL <span id="hud-level">1</span> / 3</div>
<div class="shield-display">THIOLA-SCHUTZ: <span id="hud-shield">0</span>%</div>
<div style="color:#aaa; font-size:12px;">
<span id="hud-plabel">SPIELER</span> <span id="hud-pscore" style="color:#4ecdc4; font-weight:700">0</span>
:
<span id="hud-cscore" style="color:#ff6b35; font-weight:700">0</span> <span id="hud-clabel">CPU</span>
</div>
</div>
<div id="game-container">
<canvas id="canvas" width="800" height="500"></canvas>
<div id="overlay">
<h1>PONG</h1>
<div class="subtitle">THIOLA EDITION</div>
<div class="info-box">
<p>
Nierensteine treffen auf dein Tor — kannst du sie abwehren?<br>
Gewinne <span class="hl">3 Level</span> mit jeweils <span class="hl">5 Punkten</span> Vorsprung.<br>
Ab Level 2 schützt <span class="hl2">Thiola</span> dein Tor!
</p>
</div>
<div style="font-size:11px; color:#888; margin-bottom:14px; letter-spacing:1px;">SPIELMODUS WÄHLEN</div>
<div style="display:flex; gap:14px; flex-wrap:wrap; justify-content:center;">
<button class="game-btn" id="start-btn-cpu">SPIELER VS. CPU</button>
<button class="game-btn thiola" id="start-btn-pvp">SPIELER VS. SPIELER</button>
</div>
<div id="controls-info" style="font-size:9px; color:#666; margin-top:18px; line-height:1.8; text-align:center;">
<span style="color:#4ecdc4">SPIELER 1 (links):</span> W / S oder Maus<br>
<span style="color:#ff6b35">SPIELER 2 (rechts):</span> ↑ / ↓ Pfeiltasten
</div>
</div>
<!-- Goal flash (in-game edu per goal) -->
<div id="goal-flash">
<div class="flash-score" id="flash-score"></div>
<div class="flash-card">
<span class="flash-icon" id="flash-icon"></span>
<div class="flash-title" id="flash-title"></div>
<div class="flash-text" id="flash-text"></div>
</div>
<div class="flash-continue">KLICKEN ODER TASTE DRÜCKEN</div>
</div>
<!-- Level transition popup -->
<div id="popup">
<h2 id="popup-title"></h2>
<div id="popup-content"></div>
<div class="popup-sub" id="popup-sub"></div>
<button class="game-btn" id="popup-btn">WEITER</button>
</div>
</div>
<div id="controls-hint">PONG · THIOLA EDITION</div>
</div>
<script src="constants.js"></script>
<script src="game.js"></script>
</body>
</html>

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